Testing Anti-Bot Systems - Protecting Your Minecraft Server
A comprehensive guide to testing and configuring anti-bot protection, from EpicGuard to iptables, with strategies to defend against bot attacks
Understanding Bot Attacks
Bot attacks on Minecraft servers have evolved from simple annoyances to sophisticated threats capable of taking down even well-resourced servers. Understanding how these attacks work is the first step in defending against them.
Types of Bot Attacks
1. Connection Flooding Thousands of bots attempt to connect simultaneously, overwhelming the server's connection handler before players even authenticate.
Normal: 2-5 connections/second
Attack: 200-2000 connections/second2. Join/Leave Spam Bots successfully join, then immediately disconnect and reconnect, consuming resources during the authentication and world-loading phases.
3. Slowloris-Style Attacks Bots connect but send packets extremely slowly, keeping connections open and exhausting the server's connection pool without triggering simple rate limits.
4. Proxy-Rotated Attacks Sophisticated attacks route through thousands of proxies or VPNs, making IP-based blocking ineffective.
5. Protocol-Level Attacks Malicious clients send malformed or excessive packets designed to exploit server vulnerabilities or consume CPU cycles.
The Cost of Bot Attacks
Beyond the obvious disruption, bot attacks cost servers real money:
- Bandwidth overages: Hundreds of connections consume expensive bandwidth
- Player churn: Legitimate players can't connect, leave for competitors
- Reputation damage: Server appears offline or unstable
- Staff time: Hours spent fighting attacks instead of building community
A single sustained attack can cost small servers their entire player base.
Important Ethical Notice: This guide is intended for server administrators to test and protect their own servers only. Never perform bot attacks or load testing on servers you don't own or have explicit permission to test. Unauthorized testing is illegal and unethical.
Defense Layers: A Multi-Tiered Approach
Effective bot protection uses multiple layers. Attackers who bypass one layer hit another. No single solution is perfect, but layered defenses are highly effective.
Layer 1: Network/Firewall (Before Minecraft)
Handles: Raw connection floods, IP-based attacks, protocol-level exploits
Tools: iptables, nftables, hardware firewalls, DDoS protection services
Advantage: Blocks attacks before they reach Minecraft, saving CPU and bandwidth
Limitation: Can't inspect Minecraft-specific behavior
Layer 2: Proxy-Level Protection (BungeeCord/Velocity)
Handles: Distributed attacks across a network, early connection filtering
Tools: Proxy anti-bot plugins, connection rate limiting
Advantage: Protects multiple backend servers, centralized management
Limitation: Proxy itself becomes target
Layer 3: Server-Level Protection (Paper/Spigot)
Handles: Behavior analysis, CAPTCHA, registration requirements
Tools: EpicGuard, BotSentry, UltimateAntiBot
Advantage: Can analyze player behavior, context-aware decisions
Limitation: Attack already consumed resources reaching this layer
Layer 4: Plugin-Level Protection (Game Mechanics)
Handles: In-game bot behavior, automated farming
Tools: AuthMe, custom verification systems
Advantage: Highly customized to your server's needs
Limitation: Only effective after bots successfully join
Network-Level Protection
The first line of defense stops attacks before they reach your Minecraft server. Different firewall solutions offer various approaches to protection.
iptables Protection
Learn more about iptables in the official documentation.
Basic iptables Setup
Install iptables (usually pre-installed on Linux):
# Check if installed
sudo iptables -V
# Install if needed (Debian/Ubuntu)
sudo apt-get install iptables iptables-persistent
# Install if needed (RHEL/CentOS)
sudo yum install iptables-servicesConnection Rate Limiting
Limit how many connections a single IP can make:
# Allow established connections
sudo iptables -A INPUT -m state --state ESTABLISHED,RELATED -j ACCEPT
# Rate limit new connections to port 25565
# Allow 3 connection attempts per minute per IP
sudo iptables -A INPUT -p tcp --dport 25565 -m state --state NEW \
-m recent --set
sudo iptables -A INPUT -p tcp --dport 25565 -m state --state NEW \
-m recent --update --seconds 60 --hitcount 4 -j DROP
# Accept connections that pass the rate limit
sudo iptables -A INPUT -p tcp --dport 25565 -j ACCEPTWhat this does:
- Tracks connection attempts per IP using
recentmodule - Allows 3 new connections per minute (4th is dropped)
- Legitimate players rarely exceed this
- Bots making 100+ attempts/minute are blocked
SYN Flood Protection
SYN floods exhaust connection pools by initiating but never completing TCP handshakes:
# Enable SYN cookies (kernel-level protection)
sudo sysctl -w net.ipv4.tcp_syncookies=1
# Limit SYN packet rate
sudo iptables -A INPUT -p tcp --syn -m limit --limit 1/s --limit-burst 3 -j ACCEPT
sudo iptables -A INPUT -p tcp --syn -j DROPGeographic Filtering
If your players are primarily from specific regions:
# Install geoip module
sudo apt-get install xtables-addons-common libtext-csv-xs-perl
# Download GeoIP database
sudo mkdir -p /usr/share/xt_geoip
cd /tmp
wget https://dl.miyuru.lk/geoip/maxmind/country/maxmind.dat.gz
gunzip maxmind.dat.gz
sudo /usr/lib/xtables-addons/xt_geoip_build -D /usr/share/xt_geoip -S maxmind.dat
# Block connections from specific countries (example: CN, RU)
sudo iptables -A INPUT -p tcp --dport 25565 -m geoip --src-cc CN,RU -j DROPGeographic filtering can block legitimate players using VPNs or traveling. Use cautiously and monitor for false positives.
Blacklist Management with ipset
Managing thousands of blocked IPs directly in iptables is inefficient. Use ipset for scalable blacklisting:
# Install ipset
sudo apt-get install ipset
# Create blacklist set
sudo ipset create minecraft-blacklist hash:ip hashsize 4096 maxelem 100000
# Add IPs to blacklist
sudo ipset add minecraft-blacklist 1.2.3.4
sudo ipset add minecraft-blacklist 5.6.7.8
# Block all IPs in the set
sudo iptables -I INPUT -p tcp --dport 25565 -m set --match-set minecraft-blacklist src -j DROP
# Save ipset for persistence
sudo ipset save > /etc/ipset.conf
# Restore on boot (add to /etc/rc.local or systemd service)
sudo ipset restore < /etc/ipset.confBenefits:
- Add/remove IPs without touching iptables rules
- Efficient lookups even with 100,000+ entries
- Easy to integrate with plugins that detect bots
Make Rules Persistent
# Debian/Ubuntu
sudo apt-get install iptables-persistent
sudo netfilter-persistent save
# RHEL/CentOS
sudo service iptables save
sudo systemctl enable iptablesnftables Protection
nftables is the modern replacement for iptables with improved syntax and performance.
# Install nftables (Debian/Ubuntu)
sudo apt-get install nftables
# Install nftables (RHEL/CentOS)
sudo yum install nftables
# Enable and start service
sudo systemctl enable nftables
sudo systemctl start nftablesBasic nftables Configuration
# Create table and chain
sudo nft add table inet filter
sudo nft add chain inet filter input { type filter hook input priority 0 \; }
# Allow established connections
sudo nft add rule inet filter input ct state established,related accept
# Rate limit connections to port 25565
sudo nft add rule inet filter input tcp dport 25565 ct state new \
limit rate 3/minute accept
# Drop excessive connections
sudo nft add rule inet filter input tcp dport 25565 drop# Save current ruleset
sudo nft list ruleset > /etc/nftables.conf
# Automatically loads on boot if nftables service is enabledUFW (Uncomplicated Firewall)
UFW is a user-friendly frontend for iptables, ideal for simpler setups.
# Install UFW (usually pre-installed on Ubuntu)
sudo apt-get install ufw
# Allow Minecraft port
sudo ufw allow 25565/tcp
# Enable UFW
sudo ufw enable# Basic rate limiting (6 connections per 30 seconds)
sudo ufw limit 25565/tcpUFW's rate limiting is simpler but less flexible than iptables/nftables. For advanced protection, consider using iptables or nftables directly.
Server-Level Anti-Bot Plugins
While network filtering blocks crude attacks, sophisticated bots need behavioral analysis.
EpicGuard Configuration
EpicGuard is a popular open-source anti-bot plugin (note: the project is discontinued as of 2025, but still widely used and forked).
Installation:
# Download latest release
wget https://github.com/4drian3d/EpicGuard/releases/latest/download/EpicGuard.jar
# Place in plugins folder
mv EpicGuard.jar plugins/
# Restart serverConfiguration (plugins/EpicGuard/config.yml):
# How aggressive checks are during attacks
check-mode:
# ALWAYS = always perform check
# ATTACK = only during detected attacks (recommended)
# NEVER = disabled
# Require player to ping server before connecting
server-list-check: ATTACK
# Require player to reconnect with same IP/name
reconnect-check: ALWAYS # Stricter than default
# Verify player sends settings packet
settings-check: ATTACK
# Check for VPN/Proxy usage
proxy-check: ATTACK
# Validate nickname patterns (regex)
nickname-check: ATTACK
# Whitelist legitimate players automatically
auto-whitelist:
enabled: true
# Time in seconds player must be online to whitelist
time: 300 # 5 minutes
# Attack detection sensitivity
attack:
# Connections per second to trigger attack mode
connection-threshold: 8
# How long to stay in attack mode after threshold stops
decay-time: 120
# Block new players from joining during attacks
deny-join: false # Set true for maximum protection, false to allow regulars
# Geographic restrictions
geographic-check:
enabled: false
mode: WHITELIST # or BLACKLIST
# ISO country codes
countries:
- US
- CA
- GBKey Settings Explained:
| Setting | Recommended | Why |
|---|---|---|
server-list-check | ATTACK | Requires ping before join; bots often skip this |
reconnect-check | ALWAYS | Forces re-authentication; stops simple join spam |
settings-check | ATTACK | Validates proper client behavior |
connection-threshold | 5-10 | Lower = more sensitive, may false-positive |
auto-whitelist | true | Reduces checks for known players |
Commands:
# Whitelist a player manually
/epicguard whitelist add PlayerName
# Check current status
/epicguard status
# View attack statistics
/epicguard stats
# Reload configuration
/epicguard reloadUltimateAntiBot Configuration
A more modern alternative with active development:
# config.yml
settings:
# Use iptables for kernel-level blocking (requires permissions)
use-iptables: true
# Command to execute when blacklisting IP
# %ip% is replaced with the actual IP
blacklist-command: "ipset add minecraft-blacklist %ip%"
# Command to execute when unblacklisting
unblacklist-command: "ipset del minecraft-blacklist %ip%"
checks:
# Connection speed (connections per second)
connect-speed:
enabled: true
max-per-second: 4
# Ping verification
ping-check:
enabled: true
required-before-join: true
# Account validation
account-check:
enabled: true
min-account-age-days: 0 # Require paid accounts only if >0
# Behavior patterns
behavior-check:
enabled: true
check-movement: true
check-actions: true
# Verification system for legitimate players during attacks
verification:
enabled: true
method: CHAT # CHAT, COMMAND, or SIGN
# For chat-based verification
chat-verification:
code-length: 6
timeout-seconds: 60
message: "&aEnter this code in chat: &e{CODE}"Integration with iptables:
The use-iptables feature lets UltimateAntiBot add detected bot IPs directly to your firewall, blocking them at the network level without plugin processing.
BotSentry (Premium)
For servers under heavy attack, commercial solutions offer advanced protection:
Key Features:
- Machine learning bot detection
- Automatic blacklist sharing across servers
- Advanced VPN/proxy detection
- API for external integrations
# Example config.yml
detection:
# Aggressive machine learning model
ml-model: aggressive
# Confidence threshold (0.0-1.0)
bot-threshold: 0.75
# Enable shared blacklists
shared-blacklist: true
performance:
# Max CPU % to use for analysis
max-cpu-usage: 20
# Async processing
async-checks: trueCreating a Testing Strategy
Configuration means nothing without validation. You must test your anti-bot systems.
Test Objectives
Your testing should answer:
- Does it block bot attacks? (Effectiveness)
- Does it allow legitimate players? (False positive rate)
- What's the performance impact? (Overhead)
- How quickly does it respond? (Detection speed)
- Can it handle sustained attacks? (Endurance)
Testing Phases
Phase 1: Baseline Legitimate Traffic
Test that normal players aren't affected:
Test Case 1.1: Single Player Join
Setup: Configure anti-bot with ATTACK mode
Action: Join with a real client
Expected: Immediate join, no delays or challengesTest Case 1.2: Multiple Legitimate Joins
Setup: Same configuration
Action: 5 real players join within 30 seconds
Expected: All join successfully, no false positivesTest Case 1.3: Reconnect Pattern
Setup: Enable reconnect-check: ALWAYS
Action: Player disconnects and reconnects immediately
Expected: Successful rejoin, or brief delay (<5 sec)Recording Results:
| Test | Result | Join Time | Notes |
|---|---|---|---|
| Single join | ✅ Pass | 2.3s | Normal |
| 5 simultaneous | ✅ Pass | 3.1s avg | No issues |
| Reconnect | ✅ Pass | 4.8s | Slight delay acceptable |
Phase 2: Simulated Bot Attacks
Now test with bot traffic:
Test Case 2.1: Slow Bot Join (5 bots)
Setup: Anti-bot configured, 5 bots join over 60 seconds
Expected: Some or all blocked depending on config
Goal: Measure detection rate and false positive impactTest Case 2.2: Rapid Bot Flood (50 bots in 10 seconds)
Setup: Same configuration
Action: 50 bot connections within 10 seconds
Expected: Attack mode triggers, high block rate
Monitor: Server TPS, legitimate player impactTest Case 2.3: Persistent Bot Reconnect (10 bots, 5 minutes)
Setup: Bots repeatedly connect, get kicked, reconnect
Expected: Blacklisting occurs, eventually blocking at network level
Monitor: CPU usage, memory, blacklist sizeTest Case 2.4: Proxy-Rotated Attack (50 different IPs)
Setup: Bots use different proxies/IPs
Expected: Behavioral checks catch them despite IP rotation
Goal: Validate non-IP-based detectionRunning Bot Tests Safely
Never test against servers you don't own. Always test on your own infrastructure. Unauthorized bot attacks are illegal and unethical, regardless of intent.
Test Environment Setup:
# 1. Create isolated test server
# Copy your production config
cp -r /path/to/prod-server /path/to/test-server
# 2. Change test server port in server.properties
port=25566
# 3. Configure anti-bot system identically to production
# 4. Run test server
cd /path/to/test-server
java -Xmx2G -Xmx2G -jar paper.jar noguiConfigure Bot Tool:
When using bot tools for testing, configure realistic parameters:
Test Configuration:
- Target: localhost:25566 (test server)
- Bot Count: Start with 10, increase to 50
- Join Delay: 100-500ms (simulates rapid attack)
- Protocol: Match your server version
- Behavior: Minimal (just connect)Metrics to Record:
# Before test
/spark tps # Record baseline TPS
/epicguard stats # Record baseline stats
# During test (every 30 seconds)
/spark tps # Monitor performance impact
/epicguard stats # Monitor blocks/detections
# After test
/epicguard stats # Final detection count
# Review logs for errors or warningsAnalysis Template:
Test: Rapid Bot Flood (50 bots, 10 seconds)
Date: 2026-02-05
Config: EpicGuard ATTACK mode, threshold=8
Results:
- Bots Blocked: 47/50 (94%)
- Detection Time: 3.2 seconds
- False Positives: 0/0 (no real players online)
- TPS Impact: 20 -> 18 during attack, recovered in 15s
- CPU Usage: 35% -> 78% during attack
Conclusion: Effective blocking with acceptable performance impact
Recommendation: Enable deny-join=true for better protection during sustained attacksTesting False Positives
The worst outcome is blocking legitimate players. Test rigorously for false positives.
High-Risk Scenarios:
-
Mobile/Traveling Players
- IP changes between sessions (mobile data, public WiFi)
- May appear as "suspicious" reconnects
-
Shared Networks
- Multiple players from same household
- School/University networks with single external IP
- Can trigger "too many accounts per IP" limits
-
VPN Users
- Legitimate players using VPNs for privacy
- May match VPN/proxy blacklists
False Positive Test Cases:
Test 3.1: Multiple Players, Same IP
Setup: 3 real players behind same router
Action: All join within 60 seconds
Expected: All successfully joinTest 3.2: Player Using VPN
Setup: Real player connects through NordVPN
Action: Join server
Expected: Join succeeds (unless you explicitly block VPNs)Test 3.3: Rapid Reconnect (Network Issue Simulation)
Setup: Real player
Action: Connect, disconnect immediately, reconnect 5 times in 30 seconds
Expected: Eventually succeeds (may have delay)If False Positives Occur:
- Whitelist affected players:
/epicguard whitelist add Player - Adjust thresholds: Increase connection limits or timeouts
- Disable specific checks: If proxy-check causes issues, disable it
- Notify affected players: Explain temporary verification steps
Advanced: Behavioral Analysis
IP-based blocking fails against proxy rotation. Behavioral analysis catches bots by how they act.
Behavioral Indicators
Bot Patterns:
- Connect but never send movement packets
- Identical movement patterns across multiple accounts
- No chat messages, ever
- Never interact with blocks or entities
- Instant response to server messages (no human delay)
- Perfect timing on reconnect attempts
Human Patterns:
- Varied movement (not linear)
- Chat messages with typos/variation
- Reaction times vary (150-400ms)
- Occasional idleness
- Unpredictable timing
Implementing Basic Behavior Checks
Many anti-bot plugins include behavioral analysis. You can also create custom checks:
Example: Movement Check Plugin Concept
// Pseudocode for a movement check
@EventHandler
public void onPlayerJoin(PlayerJoinEvent event) {
Player player = event.getPlayer();
// Track if player moves within 10 seconds
Bukkit.getScheduler().runTaskLater(plugin, () -> {
if (!hasMovedMap.getOrDefault(player, false)) {
// Player connected but never moved - suspicious
suspicionScore.put(player, suspicionScore.getOrDefault(player, 0) + 20);
if (suspicionScore.get(player) > 50) {
player.kickPlayer("Suspicious behavior detected");
// Log IP for further analysis
}
}
}, 200L); // 10 seconds
}
@EventHandler
public void onPlayerMove(PlayerMoveEvent event) {
hasMovedMap.put(event.getPlayer(), true);
}Mouse Movement Analysis:
Advanced systems analyze mouse movement patterns. Bots often move camera in perfectly linear paths, while humans have slight jitter and acceleration curves.
DDoS Protection Services
For servers facing professional attackers, consider dedicated DDoS protection.
TCPShield
TCPShield is a Minecraft-specific DDoS protection service:
How it works:
- Players connect to TCPShield's proxy network
- TCPShield filters malicious traffic
- Clean traffic forwarded to your server
- Your real IP stays hidden
Setup:
# 1. Sign up at tcpshield.com
# 2. Add your server
# 3. Configure your DNS
# Update your A record:
# play.yourserver.com -> [TCPShield IP from dashboard]
# 4. Install TCPShield plugin on your server
# Download from dashboard, place in plugins/
# 5. Configure backend in TCPShield dashboard
# Backend IP: your-real-server-ip:25565
# 6. Restart serverBenefits:
- Absorbs multi-Gbps attacks
- Hides your real IP
- Free tier available
- Minecraft-specific optimizations
Limitations:
- Adds latency (usually 5-20ms)
- Your DNS points to TCPShield (lock-in)
- Advanced features require paid plans
Cloudflare Spectrum
For larger servers, Cloudflare Spectrum provides enterprise-grade protection:
Benefits:
- Absorbs massive attacks (100+ Gbps)
- Global Anycast network
- Layer 3/4 and Layer 7 protection
Limitations:
- Expensive ($20+ per server/month)
- Requires Cloudflare Business/Enterprise plan
- Complex setupMonitoring and Alerting
Your anti-bot system needs monitoring to detect attacks early.
Log Analysis
Set up log parsing to detect patterns:
# Count connection attempts per IP in last hour
grep "logged in" logs/latest.log | grep "$(date +%Y-%m-%d)" | \
awk '{print $4}' | sort | uniq -c | sort -rn | head -20
# Example output:
# 145 192.168.1.100
# 12 10.0.0.5
# 3 172.16.0.1
#
# 145 connections from one IP = likely bot attackAutomated Alerting:
#!/bin/bash
# /usr/local/bin/check-bot-attack.sh
THRESHOLD=50
LOG="/path/to/minecraft/logs/latest.log"
MAX_CONNECTS=$(grep "logged in" $LOG | grep "$(date +%Y-%m-%d)" | \
awk '{print $4}' | sort | uniq -c | sort -rn | head -1 | awk '{print $1}')
if [ "$MAX_CONNECTS" -gt "$THRESHOLD" ]; then
echo "ALERT: Possible bot attack detected. $MAX_CONNECTS connections from single IP."
# Send alert (email, Discord webhook, SMS, etc.)
curl -X POST "https://discord.com/api/webhooks/YOUR_WEBHOOK" \
-H "Content-Type: application/json" \
-d "{\"content\": \"🚨 Bot attack detected: $MAX_CONNECTS connections from single IP\"}"
fiRun with cron:
# Check every 5 minutes
*/5 * * * * /usr/local/bin/check-bot-attack.shMetrics to Track
Anti-Bot Effectiveness:
- Blocks per hour
- Attack frequency (attacks per day)
- Average attack size (connections per attack)
- Detection speed (time from attack start to block)
False Positive Rate:
- Legitimate blocks requiring manual whitelist
- Player complaints about connection issues
- Whitelist size growth rate
Performance Impact:
- TPS during attacks vs. baseline
- CPU usage increase during attacks
- Memory usage of anti-bot plugin
Testing Anti-Bot Systems with SoulFire
Testing anti-bot protection requires realistic bot traffic. This is where bot tools become invaluable for defensive testing.
Why Test with Bots?
Manual testing can't replicate attack patterns:
- You can't manually create 100 simultaneous connections
- You can't sustain a 10-minute reconnect spam attack
- You can't test behavioral analysis with real players
Bot tools let you:
- Simulate various attack patterns
- Test at scale (10, 50, 100+ bots)
- Reproduce issues consistently
- Validate anti-bot rules without risking real player impact
SoulFire for Anti-Bot Testing
Soul Fire's Fabric-based architecture is particularly useful for anti-bot testing because:
1. Protocol-Accurate Testing Traditional bot frameworks may have subtle protocol differences that make them easier to detect than real attacks. SoulFire uses actual Minecraft client code, so:
- Packets match real clients exactly
- Your anti-bot can't simply detect "it's SoulFire"
- Tests reflect real-world attack patterns
2. Behavioral Simulation Enable plugins to simulate various behaviors:
anti-afk: Random movement patternsauto-chat-message: Periodic chat (tests chat-based verification)auto-jump: Simulates player activityclient-settings: Sends proper client configuration
3. Server-List Bypass Testing
Enable server-list-bypass plugin to test if your anti-bot's server-list check works properly.
Test Scenarios
Scenario 1: Connection Rate Limiting
Configuration:
- Bot Count: 50
- Join Delay: 100-200ms (aggressive)
- Plugins: None (just connect)
Goal: Verify your rate limiting blocks excessive connection attempts
Expected: Most bots blocked, attack mode triggeredScenario 2: Reconnect Spam
Configuration:
- Bot Count: 10
- Plugins: Auto-reconnect enabled
- Duration: 10 minutes
Goal: Test if reconnect-check and blacklisting work
Expected: Bots eventually blacklisted, further attempts blockedScenario 3: Behavioral Verification
Configuration:
- Bot Count: 20
- Plugins: Anti-AFK, Auto-Jump (simulate movement)
- Join Delay: 2000-4000ms (slower, more realistic)
Goal: Test if behavioral checks distinguish moving bots from idle bots
Expected: Moving bots pass longer before detectionScenario 4: Server-List Check
Configuration:
- Bot Count: 30
- Plugins: Server-List-Bypass ENABLED for 15 bots, DISABLED for 15 bots
Goal: Verify server-list-check blocks bots that don't ping first
Expected: Bots without bypass get blocked, bots with bypass pass (if you need to test both scenarios)Analyzing Test Results
After running tests, check your anti-bot plugin's stats:
/epicguard stats
# Example output:
# Total Blocked: 42/50
# Blocked by Server-List Check: 18
# Blocked by Reconnect Check: 15
# Blocked by Rate Limit: 9
# Attack Mode Triggered: Yes (after 8 connections in 2 seconds)Interpreting Results:
| Blocked % | Assessment | Action |
|---|---|---|
| <50% | Ineffective | Increase sensitivity, enable more checks |
| 50-80% | Moderate | Fine-tune settings, review which checks failed |
| 80-95% | Good | Adequate protection, minor tuning |
| >95% | Excellent | Strong protection, monitor false positives |
Remember: The goal isn't 100% blocking (impossible without false positives), but reducing attacks to manageable levels.
Best Practices Summary
- Layer your defenses: Use iptables + plugin-level + proxy-level protection
- Start conservative: Aggressive settings cause false positives
- Whitelist regulars: Auto-whitelist trusted players to reduce checks
- Monitor logs: Set up alerts for unusual patterns
- Test regularly: Validate anti-bot after config changes
- Document incidents: Track attack patterns to improve defenses
- Keep plugins updated: New attacks emerge, plugins adapt
- Communicate with players: Explain verification steps during attacks
- Have a DDoS plan: Know when to enable Cloudflare or TCPShield
- Balance security and accessibility: Some protection measures inconvenience legitimate players
Conclusion
Anti-bot protection is an arms race—attackers evolve, defenses must too. By implementing layered protection, testing thoroughly, and monitoring continuously, you can maintain a secure server even under attack.
The key takeaways:
- Multiple layers are essential—no single solution is perfect
- Testing validates your configuration actually works
- Behavioral analysis catches sophisticated attacks that bypass IP filters
- Monitoring ensures you detect and respond to attacks quickly
- Balance security with user experience to avoid false positives
With proper configuration and regular testing, your server can withstand even determined attackers. Most importantly, your legitimate players will enjoy uninterrupted gameplay while bots are kept at bay.
Remember: The best defense is the one you test before an attack forces you to.