Minecraft Server Automation - AFK Prevention and Bot Utilities
Learn how to automate server tasks, implement AFK prevention, auto-reconnect systems, and use bots for automated server maintenance
Understanding Server Automation
Server automation handles repetitive tasks without human intervention. From keeping players active to maintaining server uptime, automation frees staff to focus on community building rather than mundane maintenance.
Why Automate?
Common pain points:
- Players kicked for AFK, lose progress
- Server restarts disconnect everyone
- Manual world backups at 3 AM
- Repetitive admin commands
- Server monitoring requires constant attention
Automation benefits:
- Reduced workload: Scripts handle routine tasks
- Consistency: No forgetting to backup or restart
- Availability: Automated actions work 24/7
- Faster response: Instant reaction to events
- Better player experience: Seamless AFK handling, auto-reconnect
AFK Prevention Systems
AFK (Away From Keyboard) detection kicks inactive players to free slots. While necessary for active servers, it frustrates players who need to step away briefly.
Server-Side AFK Detection
Most servers use plugins to detect and handle AFK players.
Download and install AFK plugin
Choose an AFK detection plugin (AntiAFK or AFK+) and download it from SpigotMC or Bukkit.
Configure plugin settings
Edit the plugin's config.yml file to set timeout duration, detection methods, and actions to take when players are AFK.
Set permissions
Configure permissions to allow certain players or ranks to bypass AFK detection using permission nodes like afk.bypass.
Test the system
Join your server and test the AFK detection by remaining idle for the configured timeout period.
Monitor and adjust
Review logs and player feedback to fine-tune detection sensitivity and timeout durations.
Popular AFK Plugins
detection:
# Time in seconds before player marked AFK
timeout: 300 # 5 minutes
# What counts as activity?
movement: true # Moving
looking: true # Looking around (mouse movement)
interact: true # Clicking blocks/entities
chat: true # Sending chat messages
actions:
# What happens when AFK detected?
- type: MESSAGE
message: "&eYou are now AFK"
- type: KICK
delay: 600 # Additional 10 minutes before kick
message: "&cKicked for being AFK too long"
# Optional: move to spectator mode instead of kick
- type: SPECTATOR
delay: 300afk:
# Detection time
auto-afk-time: 300
# Kick time (after being marked AFK)
auto-afk-kick-time: 900
# Exempt players with permission
bypass-permission: "afk.bypass"
# Freeze player when AFK
freeze-afk-player: true
# Commands to run when player goes AFK
commands-on-afk:
- "broadcast %player% is now AFK!"
# Commands when player returns
commands-on-return:
- "broadcast %player% is back!"Client-Side AFK Prevention
Players can use client-side methods to avoid AFK kicks.
Minecraft Client Options
Simple methods:
- Place object on jump key: Constant jumping (easily detected)
- Circular mouse movement: Mouse tracing circle (obvious pattern)
- Auto-clicker: Clicking repeatedly (detectable)
Issues: Most are detectable by sophisticated AFK detection using pattern analysis.
Fabric/Forge Mods
Anti-Anti-AFK Mods
These mods add randomized behavior to avoid detection:
// Randomized movement pattern
void avoidAFK() {
// Random interval: 30-90 seconds
int interval = 30000 + random.nextInt(60000);
// Random action
int action = random.nextInt(4);
switch(action) {
case 0: jump();
case 1: lookAround(random.nextFloat() * 360);
case 2: sneakBriefly();
case 3: swingArm();
}
}Features:
- Randomized timing (not every 30 seconds exactly)
- Varied actions (jump, look, sneak, swing)
- Human-like delays
- Pauses occasionally (humans don't act constantly)
Bot-Based AFK Prevention
Bots can keep accounts active for specific purposes.
Legitimate use cases:
- Chunk loading for farms
- Keeping free servers online (Aternos-style hosts)
- Testing server uptime
- Maintaining party/guild slots
Basic AFK bot behavior:
# Pseudocode for AFK bot
import time
import random
def afk_bot():
while True:
# Wait random interval (2-5 minutes)
delay = random.randint(120, 300)
time.sleep(delay)
# Perform random action
action = random.choice([
jump,
look_around,
walk_forward_5_blocks,
sneak_briefly
])
action()Advanced behaviors:
- Pathfinding (walk to random locations)
- Chat responses (appear semi-active)
- Inventory management (organize items)
- Entity interaction (attack nearby mobs)
Ethical Considerations: Bot-based AFK prevention may violate server Terms of Service. Always obtain permission from server administrators before using bots. Unauthorized bot usage can result in permanent bans and may be considered cheating depending on the context and server rules.
Auto-Reconnect Systems
Connection drops happen—network issues, server restarts, crashes. Auto-reconnect ensures minimal downtime.
Server-Side Auto-Reconnect
Plugins can reconnect players automatically after kicks/disconnects.
reconnect:
# Enable auto-reconnect
enabled: true
# Reasons to trigger reconnect
reasons:
- "Server closed"
- "Server is restarting"
- "Internal server error"
- "Timed out"
# Don't reconnect on ban/kick
ignore-reasons:
- "Banned"
- "Kicked by administrator"
# Reconnect delay (seconds)
delay: 5
# Max reconnect attempts
max-attempts: 3
# Show reconnect UI to player
show-message: true
message: "&eReconnecting in %seconds% seconds..."Client-Side Auto-Reconnect
Clients can automatically reconnect after disconnect.
Fabric/Forge Mods:
- ReconnectMod: Auto-reconnects after disconnect
- Auto Reconnect: Configurable reconnect delay and attempts
Configuration example:
{
"enabled": true,
"delay": 5,
"maxAttempts": 10,
"reconnectOnKick": true,
"reconnectOnCrash": true,
"blacklistedReasons": [
"Banned from this server",
"Kicked by an operator"
]
}Bot-Based Auto-Reconnect
Bots can handle reconnection with customizable logic.
Reconnect strategies:
# Simple exponential backoff
def reconnect_with_backoff():
attempt = 0
max_attempts = 10
while attempt < max_attempts:
try:
connect_to_server()
return # Success
except ConnectionError:
attempt += 1
# Exponential backoff: 1s, 2s, 4s, 8s, ...
delay = 2 ** attempt
print(f"Reconnect attempt {attempt} failed. Retry in {delay}s")
time.sleep(delay)
print("Max reconnect attempts reached")Smart reconnection:
def smart_reconnect():
while True:
try:
connect()
break # Connected successfully
except ServerOfflineError:
# Server offline, wait longer
time.sleep(60)
except AuthenticationError:
# Auth issue, stop trying
print("Authentication failed")
break
except ConnectionTimeout:
# Network issue, retry quickly
time.sleep(5)Automated Monitoring and Alerting
Automation detects issues before players complain.
Server Health Monitoring
Create monitoring script
Write a shell script to check server process status, TPS, and other health metrics.
Set up alerting
Configure Discord webhooks, email notifications, or SMS alerts for critical issues.
Schedule monitoring
Add the monitoring script to cron to run every 5-10 minutes.
Configure auto-restart
Add logic to automatically restart the server if it crashes or becomes unresponsive.
Review alerts
Monitor alert frequency and adjust thresholds to avoid alert fatigue.
Shell script monitoring:
#!/bin/bash
# monitor-server.sh
# Check if server process running
if ! pgrep -f "paper.jar" > /dev/null; then
echo "ERROR: Server not running!"
# Send alert via Discord webhook (https://discord.com/developers/docs/resources/webhook)
curl -X POST "https://discord.com/api/webhooks/YOUR_WEBHOOK" \
-H "Content-Type: application/json" \
-d '{"content": "🚨 Minecraft server is DOWN!"}'
# Auto-restart (optional)
cd /path/to/server
./start.sh
fi
# Check TPS via RCON (requires rcon-cli: https://github.com/itzg/rcon-cli)
TPS=$(rcon-cli "spark tps" | grep -oP "TPS: \K[0-9.]+")
if (( $(echo "$TPS < 18" | bc -l) )); then
echo "WARNING: Low TPS ($TPS)"
curl -X POST "https://discord.com/api/webhooks/YOUR_WEBHOOK" \
-H "Content-Type: application/json" \
-d "{\"content\": \"⚠️ Server TPS low: $TPS\"}"
fiRun with cron:
# Check every 5 minutes
*/5 * * * * /path/to/monitor-server.shPlayer Count Monitoring
Track player counts over time:
# Requires mcstatus library: pip install mcstatus
# Documentation: https://pypi.org/project/mcstatus/
import requests
from mcstatus import JavaServer
import time
SERVER_ADDRESS = "play.yourserver.com"
def check_player_count():
try:
server = JavaServer.lookup(SERVER_ADDRESS)
status = server.status()
players_online = status.players.online
max_players = status.players.max
print(f"Players: {players_online}/{max_players}")
# Alert if server full
if players_online >= max_players:
send_discord_alert("Server is full!")
# Alert if server empty for 6+ hours
if players_online == 0:
check_empty_duration()
# Log to database for analytics
log_player_count(players_online)
except Exception as e:
print(f"Error checking server: {e}")
send_discord_alert(f"Server check failed: {e}")
# Run every 5 minutes
while True:
check_player_count()
time.sleep(300)Automated Backups
Regular backups prevent data loss:
Create backup script
Create a shell script that saves the world, creates a compressed archive, and manages old backups.
Configure RCON
Set up RCON in your server.properties to allow the script to send commands to the running server.
Test backup manually
Run the backup script manually to ensure it works correctly and doesn't corrupt world data.
Schedule with cron
Add the backup script to your crontab to run at desired intervals (daily, hourly, etc.).
Verify backups
Regularly test backup restoration to ensure backups are valid and complete.
#!/bin/bash
# backup-server.sh
DATE=$(date +%Y-%m-%d_%H-%M-%S)
SERVER_DIR="/path/to/server"
BACKUP_DIR="/path/to/backups"
# Create backup directory
mkdir -p "$BACKUP_DIR"
# Warn players
rcon-cli "say Server backup starting in 30 seconds..."
sleep 30
# Disable world saving
rcon-cli "save-off"
rcon-cli "save-all flush"
# Wait for save to complete
sleep 10
# Create backup
tar -czf "$BACKUP_DIR/backup_$DATE.tar.gz" \
-C "$SERVER_DIR" world world_nether world_the_end
# Re-enable saving
rcon-cli "save-on"
rcon-cli "say Backup complete!"
# Delete backups older than 7 days
find "$BACKUP_DIR" -name "backup_*.tar.gz" -mtime +7 -delete
echo "Backup created: backup_$DATE.tar.gz"Schedule with cron:
# Daily backup at 4 AM
0 4 * * * /path/to/backup-server.sh
# Hourly backups during peak times
0 14-22 * * * /path/to/backup-server.shAutomated Server Restarts
Regular restarts clear memory leaks and apply updates.
Graceful Restart Script
#!/bin/bash
# restart-server.sh
# Warn players
rcon-cli "say Server restarting in 5 minutes!"
sleep 240 # 4 minutes
rcon-cli "say Server restarting in 1 minute!"
sleep 30
rcon-cli "say Server restarting in 30 seconds!"
sleep 20
rcon-cli "say Server restarting in 10 seconds!"
sleep 5
rcon-cli "say Server restarting in 5..."
sleep 1
rcon-cli "say 4..."
sleep 1
rcon-cli "say 3..."
sleep 1
rcon-cli "say 2..."
sleep 1
rcon-cli "say 1..."
sleep 1
# Stop server gracefully
rcon-cli "stop"
# Wait for server to stop
sleep 30
# Start server
cd /path/to/server
./start.shSchedule restarts:
# Restart daily at 5 AM (low traffic time)
0 5 * * * /path/to/restart-server.sh
# Restart every 6 hours
0 */6 * * * /path/to/restart-server.shUpdate and Restart Automation
#!/bin/bash
# update-and-restart.sh
SERVER_DIR="/path/to/server"
# Paper API documentation: https://docs.papermc.io/misc/downloads-api
PAPER_API="https://api.papermc.io/v2/projects/paper"
# Get latest Paper build
LATEST_VERSION="1.21"
BUILDS=$(curl -s "$PAPER_API/versions/$LATEST_VERSION/builds")
LATEST_BUILD=$(echo "$BUILDS" | jq -r '.builds[-1].build')
CURRENT_BUILD=$(cat "$SERVER_DIR/paper-version.txt" 2>/dev/null || echo "0")
if [ "$LATEST_BUILD" != "$CURRENT_BUILD" ]; then
echo "New Paper build available: $LATEST_BUILD (current: $CURRENT_BUILD)"
# Download new build
wget "$PAPER_API/versions/$LATEST_VERSION/builds/$LATEST_BUILD/downloads/paper-$LATEST_VERSION-$LATEST_BUILD.jar" \
-O "$SERVER_DIR/paper-new.jar"
# Warn players
rcon-cli "say Server update available. Restarting in 10 minutes!"
sleep 600
# Stop server
rcon-cli "stop"
sleep 30
# Backup old jar
mv "$SERVER_DIR/paper.jar" "$SERVER_DIR/paper-old.jar"
# Use new jar
mv "$SERVER_DIR/paper-new.jar" "$SERVER_DIR/paper.jar"
# Save version
echo "$LATEST_BUILD" > "$SERVER_DIR/paper-version.txt"
# Start server
cd "$SERVER_DIR"
./start.sh
else
echo "Paper is up to date (build $CURRENT_BUILD)"
fiBot Automation Use Cases
Bots excel at repetitive, long-duration tasks.
Use Case 1: Chunk Loading
Scenario: Mob farm needs chunks loaded 24/7
Bot solution:
- Bot stays logged in near farm
- Keeps chunks loaded
- Minimal movement (just AFK prevention)
Configuration:
Bot Name: ChunkLoader_Farm1
Location: X: 1000, Y: 64, Z: 2000 (near farm)
Behavior: Anti-AFK (jump every 3-5 minutes)
Reconnect: Yes (on disconnect)Use Case 2: Free Server Uptime
Scenario: Aternos/Minehut-style hosts shut down when empty
Bot solution:
- Bot stays connected 24/7
- Keeps server online
- Responds to /list (appears active)
Ethical note: Check host Terms of Service (e.g., Aternos ToS, Minehut Terms)—some prohibit this.
Use Case 3: Economy Automation
Scenario: Automated shop restocking
Bot workflow:
1. Bot joins server
2. Walks to storage area
3. Collects items from chests
4. Walks to shop
5. Restocks shop chests
6. Returns to storage
7. Repeat every hourImplementation requires:
- Pathfinding
- Inventory management
- Chest interaction
- Error handling (path blocked, items missing)
Use Case 4: Resource Gathering
Scenario: Automated mining or farming
Bot workflow:
Mining:
1. Walk to mine
2. Break blocks in pattern
3. Collect drops
4. Return to storage when inventory full
5. Deposit items
6. Repeat
Farming:
1. Walk to farm
2. Break mature crops
3. Replant
4. Collect drops
5. Deposit in storage
6. RepeatEthical consideration: This may be considered cheating on many servers. Always check rules.
Use Case 5: Server Testing
Scenario: Test server stability over 24 hours
Bot workflow:
1. 10 bots connect
2. Bots perform varied actions:
- Walking around
- Breaking/placing blocks
- Opening chests
- Sending chat messages
3. Monitor server TPS, errors
4. Bots reconnect if disconnected
5. Run for 24 hours
6. Generate reportMetrics tracked:
- Total uptime
- Disconnect count
- Average TPS
- Errors encountered
- Memory usage over time
Automation with SoulFire
For advanced automation scenarios, dedicated bot tools like SoulFire provide more control than simple scripts. SoulFire offers a comprehensive platform for Minecraft server automation, stress testing, and bot management.
Why Use Bots for Automation?
Script limitations:
- Can't join Minecraft servers directly
- No access to game mechanics
- Limited to external monitoring
Bot capabilities:
- Full Minecraft client functionality
- In-game actions (movement, interaction)
- Real-time response to events
- Realistic player behavior
Automation Scenarios
Scenario 1: AFK Prevention for Testing
Purpose: Keep test accounts logged in during development
Configuration:
- Bots: 5
- Plugins: Anti-AFK, Auto-Respawn, Auto-Reconnect
- Join Delay: 5000-10000ms (stagger logins)
Benefits:
- Simulates players being online
- Tests AFK detection systems
- Validates session persistence
- Tests auto-reconnect flowsScenario 2: 24/7 Server Population
Purpose: Maintain minimum player count
Configuration:
- Bots: 10
- Plugins: Anti-AFK, Auto-Chat (occasional messages), Auto-Reconnect
- Behavior: Random movement every 2-5 minutes
Use case:
- Make server appear active
- Keep free hosting services online
- Test long-term stabilityScenario 3: Automated Event Participation
Purpose: Fill minigame lobbies during low-traffic periods
Configuration:
- Bots: 8 (enough to start minigame)
- Plugins: Auto-Respawn, Anti-AFK
- Behavior: Follow commands, basic gameplay
Workflow:
1. Bots join minigame lobby
2. Minigame starts when enough players present
3. Bots participate (basic movement, actions)
4. Real players can join anytime
5. Bots leave when enough real players joinScenario 4: Stress Test Automation
Purpose: Automated nightly stress tests
Script:
#!/bin/bash
# nightly-test.sh
# Start 50 bots at 2 AM
start_bots 50
# Run for 2 hours
sleep 7200
# Stop bots
stop_bots
# Collect metrics
generate_report
# Email results
mail -s "Nightly Stress Test Results" admin@server.com < report.txtScenario 5: Chunk Pre-Loading
Purpose: Pre-explore world before launch
Configuration:
- Bots: 10
- Behavior: Fly in expanding spiral pattern
- Duration: 12 hours (pre-load 10k radius)
Benefits:
- Generates chunks without player load
- Catches generation errors early
- Improves launch day performanceMonitoring Bot Automation
Metrics to track:
# Bot status dashboard
Bot Name | Status | Uptime | Location
----------------|-----------|-----------|-------------------
ChunkLoader1 | Connected | 24h 15m | X: 1000, Z: 2000
ChunkLoader2 | Connected | 23h 45m | X: -500, Z: 3000
TestBot1 | Offline | 0h 0m | N/A
PopulationBot1 | Connected | 12h 30m | LobbyAutomated alerts:
def check_bot_status():
expected_bots = ["ChunkLoader1", "ChunkLoader2", "PopulationBot1"]
for bot in expected_bots:
if not is_bot_online(bot):
send_alert(f"Bot {bot} is offline!")
restart_bot(bot)
# Run every 5 minutes
schedule.every(5).minutes.do(check_bot_status)Security and Ethical Considerations
Automation is powerful but comes with responsibilities.
Critical Warning: Automation can violate server rules and Terms of Service. Unauthorized automation may result in permanent bans, IP blacklisting, and damage to your reputation in the Minecraft community. Always obtain explicit permission from server administrators before deploying any automation.
Server Rules
Always check:
- Server terms of service
- Automation rules
- AFK policies
- Bot policies
Many servers explicitly prohibit:
- AFK bots
- Automated resource gathering
- Automated trading/economy manipulation
- Fake player count inflation
Violating rules can result in:
- Ban
- IP blacklist
- Community backlash
Resource Considerations
Bot impact:
- Consumes server resources (CPU, RAM, bandwidth)
- Takes player slots
- Can distort economy/statistics
Responsible use:
- Use minimal bots necessary
- Don't bog down servers
- Consider off-peak hours for testing
- Communicate with server admins
Ethical Guidelines
✅ Acceptable uses:
- Testing your own server
- Authorized chunk loading
- Development/debugging
- Approved automation with admin permission
❌ Unacceptable uses:
- Cheating in gameplay
- Bypassing anti-cheat
- Disrupting other players
- Exploiting game mechanics
Best Practices Summary
Best Practices for Server Automation: Follow these guidelines to ensure reliable, ethical, and maintainable automation systems for your Minecraft server infrastructure.
- Start simple: Begin with basic AFK prevention before complex automation
- Test thoroughly: Automate slowly, validate each step
- Monitor continuously: Automated systems need monitoring with tools like Prometheus or Grafana
- Handle failures gracefully: Always include error handling and reconnect logic
- Document everything: Future you will thank present you
- Respect server rules: Automation must comply with server policies
- Use proper tools: Dedicated bot tools for Minecraft, scripts for external tasks, RCON for server communication
- Secure credentials: Never hardcode passwords, use environment variables
- Log actions: Track what automation does for debugging
- Have kill switches: Ability to stop automation quickly if issues arise
Conclusion
Server automation transforms Minecraft server management from constant babysitting to strategic oversight. From AFK prevention to automated backups, smart automation handles routine tasks while you focus on building community.
Key takeaways:
- AFK prevention keeps players active without manual intervention
- Auto-reconnect minimizes downtime from network issues
- Monitoring and alerting catch problems early
- Automated backups and restarts ensure reliability
- Bot automation enables advanced use cases at scale
Whether you're running a small community server or a large network, automation provides consistency, reliability, and peace of mind. Start with simple scripts, expand to sophisticated bot automation as needs grow.
Remember: Good automation is invisible—players don't notice it working, only notice when it's not.