Pre-Launch Server Validation - Preparing for Opening Day
A comprehensive checklist for validating your Minecraft server before launch, from performance testing to spawn optimization and player experience
The High Stakes of Launch Day
You've spent months building your server—custom plugins, detailed spawn, balanced economy, curated world. Launch day approaches. Are you ready?
A failed launch is devastating:
- Player churn: Poor first impression = lost players forever
- Reputation damage: "Laggy server" label sticks
- Staff burnout: Firefighting issues instead of welcoming players
- Wasted marketing: Promotion efforts wasted on broken experience
A successful launch builds momentum:
- Strong first impressions: Smooth gameplay = returning players
- Positive word-of-mouth: Players invite friends
- Staff confidence: Team executes well-rehearsed plan
- Growth foundation: Solid base for future expansion
This guide ensures you're ready.
Pre-Launch Validation Checklist
Phase 1: Infrastructure (2-4 Weeks Before Launch)
Hardware Verification
Test 1: Resource Capacity
# Monitor idle server resources
htop
# Check disk space
df -h
# Test disk I/O speed
dd if=/dev/zero of=/tmp/test bs=1G count=1 oflag=direct
# Should achieve >200 MB/s for SSD
# Network bandwidth test
iperf3 -c speedtest.server.comMinimum recommendations:
| Server Size | RAM | CPU | Disk | Network |
|---|---|---|---|---|
| Small (10-20 players) | 4GB | 2 cores | 20GB SSD | 100 Mbps |
| Medium (50-100) | 8GB | 4 cores | 50GB SSD | 500 Mbps |
| Large (200+) | 16GB+ | 8+ cores | 100GB+ SSD | 1 Gbps |
Red flags:
- RAM <2GB per 10 players
- HDD instead of SSD (5-10x slower)
- CPU from before 2018
- Shared hosting with unknown neighbors
Backup System
Test 2: Backup and Restore
# Create full backup
./backup-server.sh
# Verify backup file created
ls -lh backups/
# Test restore to separate directory
mkdir test-restore
tar -xzf backups/latest.tar.gz -C test-restore
# Start restored server
cd test-restore
java -jar paper.jar --nogui
# Verify world loads correctlyAutomation:
# Schedule automatic backups
crontab -e
# Add:
0 */6 * * * /path/to/backup-server.sh # Every 6 hours
0 4 * * * /path/to/backup-server.sh && /path/to/upload-to-s3.sh # Daily offsiteCritical:
- Test restore BEFORE launch
- Automated backups configured
- Offsite backup storage
- Backup retention policy (7 days minimum)
Security Hardening
Test 3: Security Audit
# Check firewall rules
sudo iptables -L -n
# Verify only necessary ports open
sudo nmap -p- localhost
# Test DDoS protection
# (Use testing tool or service)
# Verify SSH key authentication
grep "PasswordAuthentication no" /etc/ssh/sshd_configSecurity checklist:
- Firewall configured (only ports 25565, 22, 80/443 if needed)
- SSH key authentication (no password login)
- Fail2ban or similar brute-force protection
- Regular security updates scheduled
- Backup server IP hidden (behind proxy/firewall)
Phase 2: Server Configuration (1-2 Weeks Before Launch)
Performance Optimization
Performance Recommendations
Test 4: Baseline Performance
# Start empty server
# Connect and run (requires Spark plugin: https://spark.lucko.me/)
/spark tps
/spark heapsummary
# Record baseline:
# TPS: 20.0
# MSPT: < 10ms
# RAM: <25% of max
# CPU: <20%Configuration review:
view-distance=8
simulation-distance=4
spawn-protection=16
max-players=100
online-mode=truespawn-limits:
monster: 20
creature: 5
water_creature: 2
entities:
behavior:
max-entity-collisions: 2
chunks:
auto-save-interval: 300 # 5 minutesCritical checks:
- View/simulation distance optimized
- Spawn limits configured
- Auto-save interval reasonable
- Garbage collection optimized (Aikar's flags)
World Preparation
Test 5: Spawn Area Optimization
# Pregenerate spawn chunks (requires Chunky plugin: https://github.com/pop4959/Chunky)
/chunky center 0 0
/chunky radius 5000
/chunky start
# Monitor progress
/chunky status
# Wait for completion (can take hours)Why pregeneration matters:
| Without Pregeneration | With Pregeneration |
|---|---|
| Launch day: 100 players explore | Launch day: Chunks already generated |
| Server generates chunks on-demand | No generation lag |
| TPS drops to 5-10 | TPS stays 18-20 |
| Block break delay 3+ seconds | Instant response |
| Players complain of lag | Smooth experience |
Spawn area checklist:
- 5,000-10,000 block radius pregenerated
- Spawn point set correctly (
/setworldspawn) - Spawn area built and decorated
- Important buildings accessible
- Signs/holograms with basic info
- No hazards (lava, cliffs, mobs)
Economy and Progression
Test 6: Economy Balance
Test progression path:
1. New player joins
2. Complete starter tasks
3. Earn first currency
4. Purchase first item
5. Progress to next tier
Time to reach milestones:
- First purchase: <15 minutes
- Iron tools: <30 minutes
- Diamond tools: 2-3 hours
- Endgame items: 20-40 hours
Monitor:
- Starting money reasonable?
- Prices balanced?
- Earning rate appropriate?
- No exploits?Red flags:
- Players get rich too quickly (inflation, boredom)
- Players can't afford anything (frustration)
- One method vastly outperforms others (exploitation)
- Endgame reachable in <10 hours (no longevity)
Phase 3: Plugin Validation (1 Week Before Launch)
Plugin Compatibility
Test 7: Plugin Conflicts
# List all plugins
ls plugins/*.jar
# Start server and monitor for errors
tail -f logs/latest.log | grep -i error
# Common conflicts:
# - Multiple economy plugins
# - Duplicate feature plugins (two claim plugins)
# - Incompatible versionsTest each major plugin:
For each plugin:
1. Verify it loads without errors
2. Test primary feature
3. Test interaction with other plugins
4. Check permissions work correctly
Example (Claim plugin):
1. /claim (create claim)
2. Invite another player
3. Test permissions (can build, can't build)
4. Remove claim
5. Verify persistence across restartCritical plugins to validate:
- Economy (Vault + provider)
- Permissions (LuckPerms)
- Claims/Protection
- Chat formatting
- Teleportation/homes
- Anti-cheat
Command and Permission Testing
Test 8: Permission Hierarchy
# Test user progression
Groups to test:
- default (new player)
- member (played 1+ hour)
- vip (donor)
- moderator
- admin
For each group:
- Test can use expected commands
- Test cannot use restricted commands
- Verify chat prefix/suffix correct
- Check tab list formattingPermission checklist:
- Default group has basic commands only
- Staff have moderation commands
- Admin has full access
- VIP perks work correctly
- No permission leaks (default can't ban, etc.)
Phase 4: Player Experience (3-5 Days Before Launch)
New Player Flow
Test 9: First-Time User Experience (FTUE)
Roleplay as new player:
1. Join server for first time
2. Read welcome message
3. Follow instructions
4. Complete starter quests/tasks
5. Obtain first tools/items
6. Find important locations
Time this process - should take 10-20 minutes
Validate:
- Instructions clear?
- Tasks completable?
- Rewards satisfying?
- Direction obvious?
- No confusion?FTUE checklist:
- Wel come message informative but concise
- Spawn point visible from all angles
- Signs guide to important areas
- Starter quests exist and work
- /help command provides useful info
- Rules are posted and accessible
- Tutorial area optional but recommended
UI/UX Polish
Test 10: Visual Polish
Inspect spawn area:
- Lighting correct (no dark patches)?
- No floating blocks?
- Signs readable?
- Builds complete (no scaffolding)?
- Terrain smooth (no chunk errors)?
- Resource pack (if used) loads?
Test tab list:
- Groups colored/formatted?
- Server info in footer?
- Ping showing correctly?
Test scoreboard (if used):
- Information relevant?
- Updates correctly?
- No flickering?First impressions matter:
| Good | Bad |
|---|---|
| Polished spawn build | Unfinished builds, scaffolding |
| Clear signage | Confusing layout |
| Helpful starter NPC | No guidance |
| Welcoming message | No welcome message or wall of text |
| Working features | Broken commands, "Coming soon" |
Phase 5: Load Testing (2-3 Days Before Launch)
Stress Testing
Test 11: Simulated Player Load
Test progression:
- 10 players: 5 minutes
- 25 players: 10 minutes
- 50 players: 15 minutes
- 75 players: 15 minutes
- 100 players: 20 minutes
Monitor throughout (using Spark: https://spark.lucko.me/):
/spark tps
/spark profiler (capture 120-second profile)
/spark heapsummary
Expected results:
- TPS >18 throughout
- MSPT <50 throughout
- RAM <75% of max
- CPU <80%Load test scenarios:
Scenario 1: Mass Join (Launch Day Simulation)
- 50 bots join within 2 minutes
- Monitor server during surge
- Check for connection failures
- Verify spawn area handles load
Scenario 2: Active Exploration
- 25 bots walk in random directions
- Simulates players exploring
- Tests chunk loading under movement
- Monitors TPS during high I/O
Scenario 3: Combat Stress
- 20 bots in small area
- Bots attack each other
- Tests entity AI and combat calculations
- Verifies anti-cheat doesn't false-positive
Scenario 4: Endurance Test
- 30 bots connected for 4 hours
- Tests long-term stability
- Monitors for memory leaks
- Checks garbage collection frequencyNetwork Performance
Test 12: Connection Quality
# Test from various locations
# Use VPS in different regions
# From US East
ping your-server.com
traceroute your-server.com
# From EU
ping your-server.com
traceroute your-server.com
# Record latency:
# US East: 20ms ✅
# US West: 60ms ✅
# EU: 100ms ✅ (acceptable)
# Asia: 250ms ⚠️ (playable but not ideal)Network checklist:
- Latency <100ms for target region
- No packet loss
- Bandwidth sufficient (5-10 Mbps per 50 players)
- DDoS protection active (if applicable)
Phase 6: Staff Preparation (1-2 Days Before Launch)
Staff Training
Test 13: Staff Readiness
Train staff on:
- Common issues and solutions
- Moderation commands
- Ban/kick procedures
- Claim resolution
- Economy management
- How to escalate issues
Create cheat sheet:
=====================================
Common Issues
=====================================
Issue: Can't claim land
Fix: Check balance (/bal), need $ for claims
Issue: Can't use command
Fix: Check permission, may need to rank up
Issue: Grief reported
Fix: /co inspect, identify culprit, rollback if needed
=====================================Staff checklist:
- All staff have correct permissions
- Staff know basic commands
- Escalation procedure documented
- Discord/communication channels ready
- On-call schedule for launch day
- Common issue solutions documented
Communication Channels
Test 14: Communication Systems
Verify:
- Discord server configured
- Staff channels ready
- Bot commands working
- Announcement channel prepared
- Link verification (if used)
- Role assignment working
Test:
- Staff can communicate
- Bots respond to commands
- Voice channels available (if applicable)
- Server status bot workingPhase 7: Final Validation (Launch Day Minus 1)
Complete Server Test
Test 15: Full Walkthrough
Simulate complete player journey:
Hour 1: Join and Orientation
- Connect to server
- Read welcome message
- Tour spawn area
- Complete starter quests
- Join Discord
- Read rules
Hour 2: Basic Gameplay
- Find resource area
- Gather basic resources
- Craft tools
- Return to spawn
- Use shop/economy
Hour 3: Claim and Build
- Teleport to build area
- Create claim
- Start building
- Invite friend to claim
- Test permissions
Hour 4: Social Features
- Join or create party/guild
- Use chat commands
- Try teleport commands
- Test voting system (if any)
Hour 5: Advanced Features
- Try minigame (if any)
- Test advanced economy
- Explore custom content
- Challenge/achievement progress
Validate every feature works flawlessly.Critical Systems Check
Test 16: System Health
# Check all services running
ps aux | grep java # Server
ps aux | grep mysql # Database (if used)
ps aux | grep nginx # Web server (if used)
# Verify disk space
df -h # Should have >50% free
# Check network
ping google.com # Internet connectivity
nslookup your-server.com # DNS resolves
# Test backups
ls -lh backups/ # Recent backup exists
# Monitor logs
tail -100 logs/latest.log # No errorsPre-launch checklist:
- All services running
- No errors in logs
- Backups complete and tested
- DNS configured correctly
- All ports accessible
- Staff online and ready
- Communication channels active
- Marketing materials ready (if applicable)
Launch Day Protocol
Critical Launch Reminders
- One crash during launch = many lost players forever
- Stability is more important than features - disable anything unstable
- Have a rollback plan - be ready to revert if critical issues arise
- Communicate delays immediately - players appreciate transparency
- All staff must be online and ready - no exceptions for launch
T-Minus 1 Hour
1. Final restart
- /stop
- Clear cache/temporary files
- Start with fresh logs
2. Staff assembly
- All staff online
- Roles assigned
- Communication channels open
3. Final systems check
- /spark tps (should be 20.0)
- /plugins (all green)
- Test connection from external
4. Open whitelist (if used)
- /whitelist off
or
- Add initial players to whitelist
5. Send announcement
- Discord
- Social media
- Server lists (if posted early)T-Minus 0: Launch!
Monitor closely:
- Player count
- TPS (should stay >18)
- Chat (answer questions)
- Console (watch for errors)
Have ready:
- Backup plan if issues arise
- Communication to delay if critical issue
- Staff on standby
Engage with players:
- Welcome personally
- Answer questions
- Thank for joining
- Guide to featuresFirst Hour Priorities
- Stability above all: One crash = many lost players
- Responsive support: Answer questions quickly
- Fix blockers immediately: Can't claim? Fix NOW
- Defer polish: Typo in sign? Fix tomorrow
- Monitor metrics: Watch TPS, player count, errors
Post-Launch Validation
First 24 Hours
Metrics to track:
Players:
- Peak concurrent players
- Total unique joins
- Average session length
- Return rate (players who come back)
Performance:
- Minimum TPS during peak
- Crashes or restarts
- Plugin errors
- Player complaints
Engagement:
- Chat activity
- Feature usage (claims, shops, etc.)
- Quest/achievement completion
- Discord activityFirst Week
Review and iterate:
What went well:
- Stable TPS throughout
- No major bugs
- Players engaged with custom features
- Staff handled volume well
What needs improvement:
- Economy balancing (items too cheap)
- Spawn can be confusing for new players
- One plugin has minor bug
- Need more staff during peak hours
Action items:
1. Adjust shop prices
2. Add more spawn signs
3. Update buggy plugin
4. Recruit 2 more moderatorsUsing Bots for Pre-Launch Testing
Manual testing has limits. Bots enable comprehensive, realistic validation.
Why Bots for Pre-Launch?
Manual testing gaps:
- Can't simulate 100 players joining simultaneously
- Hard to test for extended periods (4+ hours)
- Can't create consistent load scenarios
- Difficult to test edge cases
Bot testing advantages:
- Simulate launch day surge (50-100 players joining rapidly)
- Endurance testing (bots online for 24 hours)
- Consistent scenarios (same test every time)
- Performance benchmarking (measure exactly how many players server handles)
Pre-Launch Test Scenarios
Scenario 1: Launch Day Simulation
Objective: Simulate opening day player surge
Configuration:
- 100 bots
- Join over 10 minutes (10 bots/minute)
- Stagger logins naturally
Test:
1. Bots start joining at T+0
2. By T+10min, 100 bots connected
3. Bots remain online for 1 hour
4. Monitor server stability
Metrics:
- Connection success rate (target: >95%)
- TPS during surge (target: >18)
- TPS after stabilization (target: 19-20)
- Memory usage (target: <75% max)
- Any errors or crashes (target: 0)
Expected:
✅ 95+ bots connect successfully
✅ TPS remains 18+ throughout
✅ No errors in console
✅ Spawn area loads for all botsScenario 2: Exploration Stress Test
Objective: Test chunk loading during exploration
Configuration:
- 30 bots
- Anti-AFK plugin (random movement)
- Duration: 2 hours
Test:
1. Bots connect to spawn
2. Enable movement (walk in random directions)
3. Bots explore outward from spawn
4. Monitor chunk generation and TPS
Metrics:
- TPS during high I/O
- Chunk generation rate
- Disk I/O saturation
- RAM usage (world data)
Expected:
✅ TPS >18 during movement
✅ Chunks generate without errors
✅ RAM increases proportionally (not leak)
✅ Disk I/O within limitsScenario 3: Economy System Test
Objective: Verify economy handles transactions
Configuration:
- 20 bots
- Bots execute economy commands
Test:
1. Bots receive starting balance
2. Bots purchase items from shop
3. Bots sell items back
4. Check for economy exploits or dupes
Validation:
- Balance changes correctly
- Transactions log properly
- No money creation (duplication)
- Shop inventory updatesScenario 4: Claim System Test
Objective: Validate land claiming under load
Configuration:
- 25 bots
Test:
1. Bots teleport to claiming area
2. All 25 bots create claims simultaneously
3. Verify claims don't overlap
4. Check database for corruption
Expected:
✅ All claims created successfully
✅ No overlapping claims
✅ Database intact
✅ Server remains stableScenario 5: Endurance and Memory Leak Test
Objective: Long-term stability check
Configuration:
- 40 bots
- Duration: 12-24 hours
Test:
1. Bots connect and remain online
2. Bots perform basic actions periodically
3. Monitor memory usage over time
Monitor:
- Memory usage trend (should be stable or slight increase)
- GC frequency (should remain consistent)
- TPS degradation (should stay 19-20)
- Connection stability (bots shouldn't disconnect)
Red flags:
❌ Memory usage increasing steadily (memory leak)
❌ TPS degrading over time
❌ Frequent disconnections
❌ Increasing GC pauses
Expected:
✅ Memory stabilizes after initial period
✅ TPS consistent throughout
✅ All bots remain connected
✅ No errors accumulatingInterpreting Bot Test Results
Good Launch Readiness:
Test Results:
- 100/100 bots connected successfully (100%)
- TPS during peak: 18.2 minimum, 19.5 average
- Peak memory: 68% of max
- Peak CPU: 75%
- Errors: 0
- Crashes: 0
- Endurance test: 24 hours stable
Interpretation:
✅ Server ready for launch
✅ Can handle advertised capacity
✅ No critical issues detected
✅ Performance acceptable under loadNeeds Improvement:
Test Results:
- 85/100 bots connected (85% success)
- TPS during peak: 12.5 minimum (❌)
- Peak memory: 92% of max (⚠️)
- Peak CPU: 95% (❌)
- Errors: 15 plugin exceptions
- Crashes: 1 during stress test
Interpretation:
❌ NOT ready for launch
❌ Connection issues (investigate server capacity)
❌ TPS unacceptable (optimize or upgrade)
❌ Memory/CPU near max (no headroom for spikes)
❌ Plugin errors need resolution
Action:
1. Optimize server configuration
2. Fix plugin errors
3. Upgrade hardware if needed
4. Retest before launchUsing SoulFire for Pre-Launch Validation
Comprehensive pre-launch testing requires realistic client behavior and protocol compliance. SoulFire's Fabric-based architecture makes it ideal for final validation.
Launch Day Simulation:
Configuration:
- Bots: 100
- Join Pattern: 10 per minute for 10 minutes
- Plugins: Auto-Respawn, Anti-AFK, Auto-Reconnect
Simulate realistic launch:
1. Staggered bot logins (mimics real players)
2. Bots spread across spawn (movement)
3. Monitor TPS, chunk loading, errors
4. Run for 2 hours
Goal:
Validate server handles launch day surge with:
- No crashes
- Acceptable TPS (>18)
- All players can connect
- No game-breaking bugs discoveredWhat to Monitor:
# Server console
tail -f logs/latest.log | grep -E "(ERROR|WARN|Exception)"
# Performance
/spark tps # Check every 30 seconds
# Player list
/list # Verify bot count increasing
# Resource usage
htop # Monitor CPU/RAM in separate terminalSuccess Criteria:
✅ 95+ bots connected
✅ TPS >18 during surge, >19 after stabilization
✅ No errors or exceptions
✅ Spawn area handles 100 players simultaneously
✅ Movement smooth, no rubber-banding
✅ Commands responsive
✅ No crashes for 2+ hour duration
= SERVER READY FOR LAUNCHFinal Pre-Launch Checklist
24 Hours Before Launch
- Full server backup completed
- All load tests passed
- No critical bugs remaining
- Staff trained and ready
- Communication channels prepared
- DNS configured correctly
- Marketing materials ready
1 Hour Before Launch
- Server restarted fresh
- All plugins loaded correctly
- TPS at 20.0
- External connection test passed
- Staff assembled
- Final backup completed
Launch Time
- Whitelist removed (or players added)
- Announcement sent
- Staff monitoring closely
- Ready to respond to issues
Conclusion
A successful launch isn't luck—it's preparation. By systematically validating every aspect of your server, from infrastructure to player experience, you ensure launch day exceeds expectations rather than becoming a disaster recovery exercise.
Key takeaways:
- Test early and often: Don't wait until launch eve to discover critical issues
- Optimize spawn area: Pregenerate chunks, polish builds, clear guidance
- Load test thoroughly: Bots simulate realistic player behavior and stress
- Prepare staff: Training and documentation prevent chaos
- Have backups: Things will go wrong—be ready to recover
The servers that succeed long-term are those that launch strong. First impressions matter. Put in the work to validate everything beforehand, and your launch day will be smooth, your players will be happy, and your server will thrive.
Remember: Launch day is not the time to discover your server can't handle 50 players. Test with 100 before you advertise for 50.
Your players are counting on you. Make sure you're ready for them.
Good luck with your launch! 🚀