Install Plugins
Enable built-in plugins and install compatible community Fabric mods in SoulFire.
Before you start
- SoulFire plugins are Fabric mods. See Plugins for the architecture behind that.
- Built-in plugins are already shipped with SoulFire. You only need to enable them.
- Community plugins must be added as
.jarfiles and loaded at startup.
For the current built-in list, see Built-in Plugins.
If you want to build your own plugin rather than install an existing jar, use the Development section. That is the correct path for advanced Fabric-plugin work, Mixins, and low-level SoulFire integrations.
Enable a built-in plugin
Open the instance
Open the instance where you want the plugin to run.
Enable the plugin
Open Plugins and turn on the built-in plugin you want to use.
Configure it if needed
Open Plugin Settings to change any options exposed by that plugin.
Start or restart the session
Start the instance, or restart it if you changed settings that only apply on startup.
Install a community plugin
Get a compatible Fabric mod .jar
Use a SoulFire-specific plugin or a Fabric mod that is compatible with SoulFire's non-rendering environment.
Place it in the mods directory
Put the .jar file in minecraft/mods.
- Integrated server (GUI/CLI): Open
Help -> Data directory, then go tosoulfire/minecraft/mods - Dedicated server: Use the
minecraft/modsdirectory next to the server.jar
Restart SoulFire
New Fabric mods are loaded on startup, so restart the relevant SoulFire server after adding the file.
Compatibility notes
- Mods that require rendering, audio, or other client-only features usually do not work.
- Mods that change networking, automation, inventory behavior, or other game logic are more likely to work.
- A plugin can use Mixins and deep integration points, so only install plugins you trust.
Related pages
- Plugins for the Fabric-based plugin model
- Development for authoring your own plugin
- Built-in Plugins for the shipped plugin list
- Resources for community plugins and scripts
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