Test a Minecraft server
Build a repeatable test with a baseline, gradual load, and recorded results.
A useful bot test answers a specific question. For example: can your server accept fifty logins without long tick delays? Or: does a lobby plugin handle reconnects correctly?
Your first repeatable test
- Prepare the target and run record.
- Establish a baseline and increase load.
- Add representative behavior.
- Record the result and clean up.
Start with the first-bot tutorial if you have not connected a bot yet. These guides assume permission to test the target.
Choose what the run measures
| Question | Useful workload |
|---|---|
| Can players join reliably? | Gradual login ramp with realistic join timing |
| Does the lobby behave correctly? | Login, chat, commands, movement, and reconnects |
| Does the world stay responsive? | Movement through loaded and new chunks |
| Do versions behave consistently? | One protocol version at a time |
| Does proxy routing work? | One route first, then the planned distribution |
Idle bots do not represent all player activity. A login test does not prove chunk generation, plugin logic, inventories, or combat performance.
Separate the two machines
Measure the Minecraft target and the SoulFire backend independently. If the backend saturates its CPU, memory, or network, it cannot deliver the requested workload reliably. Keep that distinction in your results.
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